The character has modular clothes, body and weapon.
Asset contains finished projects with customized character materials and physical material properties in game engines.Unreal: 4.26, 5.2Unity: 2022.3.2f1
The character has a detailed facial rig. For this, the character was equipped with additional bones:Chin, eyeballs, eyelids, eyebrows, ears, nose, cheeks, nasal septum, tongue, teeth.And also there are additional bones for breast, fabric back/front, quiver, arrow, feather, strap, cape, bow as well as for pony tail.
The corset, glove\cape, pants and weapons have two different PBR textures.The character is divided into seven logical parts. Each part has its own unique set of textures.
Persons: 26423Vert: 30511Tris: 51958Number of characters: 1Number of textures: 33Texture dimensions: 4096x4096Rigging: YesAnimation count: NoUV mapping: YesTypes of materials and texture maps: PBR
The rig_tools folder contains the rig_tools plugin, which is required to enable IK-FK binding, picker, and other features for character animation in blender.It needs to be installed as a standard plugin in blender.