Hey guys I modelled this futuristic sci-fi sword set in blender, and painted them in substance painter.All of the textures are 2KList of the texture maps:Diffuse (2048x2048)Metallic (2048x2048)Roughness (2048x2048)Bump (2048x2048)Normal (2048x2048)Emission (2048x2048)
The emission map is black and white, white is obviously the visible, emissive parts. If you want to change the white emission, I recommend using an emission node in blender, or replacing the white color in photoshop.Uploaded file formats are: FBX, OBJ&MTL, DAE, BLEND, STL (stl is obviously not a great file format if you want to animate, or place it into your game)
Polys:
Katana: **Verts: 1.107 Faces: 853 Tris: 1.554**Wakizashi:Verts: 1.086 Faces: 838 Tris: 1.524Scubbard_Katana:Verts: 648 Faces: 580 Tris: 1.124Scubbard_Wakizashi:Verts: 808 Faces: 720 Tris: 1.380