Ready for Blender 2.9 + (Eevee and Cycles)
8K (8192x8192 pixels) Textures.
PBR Correct Materials.Albedo-Diffuse Auto Setup.Correct Materials Reflection-Diffuse-Rougness+Micro Details.
Tested in 3ds max,maya,blender,modo,unreal engine.
Fbx Files 2016 and 2018 + rig,Light Setup,Camera and textures.
OBJ File + Material library
I had the idea to combine the robot elements with a shape reminiscent of human organs.For example, the human spine.
Spline Modeling,Patching,90 percent of the model made in Sculpting hand made,2D-3D Painting.Every detail manually Unwrapped and a lot more!
All Elements and Details Done only in Quads !Parts Names,UV Unwrapp,Surface Named,All Scelegons Named,Bones Named,Weight Maps Named.Each bone is related to the map
Weight Maps:
All Maps Have got connection with Bones.
For LightWave:
3 Different LWO Files:
Lightwave 2018 Version with PBR Materials(Nodes Setup)
LightWave 2015
Lightwave 2018 for Octane Render(Nodes Setup)
Textures:
Gun AO (8192x8192 pixels)Gun Color (8192x8192 pixels)Gun Metallic (8192x8192 pixels)Gun Normal Map (8192x8192 pixels)Gun Reflections (8192x8192 pixels)Gun Roughness (8192x8192 pixels)Robot Soldier Albedo Diffuse (8192x8192 pixels)Robot Soldier Metallic (8192x8192 pixels)Robot Soldier Normal Map (8192x8192 pixels)Robot Soldier Reflections (8192x8192 pixels)Robot Soldier Roughness (8192x8192 pixels)
Formats:
LWO 2018+2015 PBRBlender 2.9 PBROBJ+MTL 2012,2015,2018,2019 PBRFBX 2016+2018+2019 (Bones+Setup)PBR
Please rate or comment whether the model will meet your expectations.
Thank You.
Best Regards.Adrian Kulawik