This contains a rigged, game ready low poly model with a high poly and level of detail version of the model. The model comes with its own textures in various formats and resolutions.
MeshesHigh poly .OBJ 420,000 VertsLow Poly .FBX 5,700 VertsLevel of Detail .FBX 1,435 Verts
TexturesThe character is split into Body, Eyes & Head. The Body and Headhave 4k, 2k, 1k, 512 resolution scale and eyes have 512 resolution.
There are formats for several engines.
Unity :-
Unreal :-
How to use :-Base color = Base colorGreen Channel = RoughnessBlue Channel = MetallicRed Channel = Ambient Occlusion
This is to be more efficient on map usage.
Further information on this Unreal format can be found here :-https://support.allegorithmic.com/documentation/display/SPDOC/Unreal+Engine+4
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