A good looking model of a chef stylized character created inside Blender3D,Shaded in Cycles,Clean topology and low enough to run inside of a game engine such as:Unity, Unreal, or even BGE(Blender Game engine),Can be used in a movie/animation/cartoon/game/etc ,Made out of quads, making it rigable, subdivision level can be decreased to decrease the polygon count, and vice versa. (Done inside the .blend file)Textures included, character shaded in cycles render engine,
Enjoy!