Low poly military android robot rigged for Maya 2015:
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Usage:
Feet controls have the extra channel attributes of Toe tap, Heel peel, Swivel and Ankle.
Hand control curve contains IK FK blending attribute in the channel box.
Standard IK legs.
IK FK arm controls.
All geometries are parented to the characters joints.
Note- Only the maya version is rigged. FBX version has joints and foot IK only, no upper body rig constraints.
For the fbx version the arm_result joints move the arms.
__________________________________________________________________ ================= Files within zip: =================
WarBot_AssaultPack.ma
WarBot_AssaultPack.fbx
WarBot_AssaultPack.obj
WarBotAssaultPack_ReadMe.txt
ArmPadsD.tga 2,000 x 2,0000 ArmPadsN.tga 2,000 x 2,0000 ArmPadsS.tga 2,000 x 2,0000 BFGgunD.tga 2,000 x 2,0000 BFGgunN.tga 2,000 x 2,0000 BFGgunS.tga 2,000 x 2,0000 HelmetOPD.tga 2,000 x 2,0000 HelmetOPN.tga 2,000 x 2,0000 HelmetOPS.tga 2,000 x 2,0000 ShieldD.tga 2,000 x 2,0000 ShieldN.tga 2,000 x 2,0000 ShieldS.tga 2,000 x 2,0000 ThighPadsD.tga 2,000 x 2,0000 ThighPadsN.tga 2,000 x 2,0000 ThighPadsS.tga 2,000 x 2,0000 VestD.tga 2,000 x 2,0000 VestN.tga 2,000 x 2,0000 VestS.tga 2,000 x 2,0000 WBarmsD.tga 3,200 x 3,200 WBarmsN.tga 3,200 x 3,200 WBarmsS.tga 3,200 x 3,200 WBcollarsD.tga 3,200 x 3,200 WBcollarsN.tga 3,200 x 3,200 WBcollarsS.tga 3,200 x 3,200 WBlegsD.tga 3,200 x 3,200 WBlegsN.tga 3,200 x 3,200 WBlegsS.tga 3,200 x 3,200 WBtorsoD.tga 3,200 x 3,200 WBtorsoN.tga 3,200 x 3,200 WBtorsoS.tga 3,200 x 3,200