Tick Monster @jebcg
|Model| Character created in Blender 3.3.1 Single mesh with sculpted detail. Low frequency detail stored in a Multiresolution Modifier. High frequency details applied Material Displacement. Mostly done with Quad Polygons.
|Texture| Body is Unwrapped in a single UV set. Textures are 8k JPGs. Includes: Diffuse Map, Roughness Map, Normal Map and Displacement Map. Hair particles density assigned with Vertex Weights.
|Render| Materials created for best results in Cycles Render. File has lights and render setup settings.
|Rig| Rigged with Rigify Human (Meta-rig) setup. Mouth has controllers to pose teeth and lips.
|Formats| BLEND Main file, OBJ files of static model in Base Low Poly Mesh and Subdivided Sculpted Mesh.
*Lights and materials inside the scene file reproduce the advertised look.