Hello everyone! This is a fairly high-poly sculpt of an android I designed using Sculptris, an old sculpting program that’s no longer supported. It was then taken into Maya, UV’d, and then painted in Substance Painter.
There is a significant emissive map, and the last two screenshots (with emissive in the names) show the emissive maps at 3x multiplication.
Texture maps are 8k, standard metallic/roughness with alpha.