Stellar Rogue 3D models of stellar sci-fi characters with many customization options! ARKit blendshapes, Epic Skeleton rig, and many color options.
• Key Features
• Polycount | The Character does not have LOD system
Stellar Rogue Boy Faces: 35312 • Tris: 66206 • Verts: 39631
Stellar Rogue Girl Faces: 31466 • Tris: 58500 • Verts: 34477
• Boys on [UE5] Rig, Girls on [UE4] Rig The Boy rig is based on the UE5 Manny Mannequin skeleton. Epic Skeleton with additional bones for eyes, hair, belts, cloth, etc. The Girl rig is based on UE4 Mannequin skeleton with additional bones for breasts, eyes, hair, belts, cloth, etc.
The main bones hierarchy has remained untouched for easy retargeting. With additional bones, you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. The base pose is identical to the Epic Skeleton one, the only difference is the hand position. That means that you might want to adjust the bone position when retargeting for a better result.
Please note, even though the Boy model has the UE5 Manny Mannequin, the character works perfectly with animations rigged to the UE4 skeleton.
Character’s Rig has been tested with various animations, such as:
• Blendshapes | Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5. Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc. Exclusive for Gym Boys: Experimental Body Shape Blendshapes. Adjust the body shape to any body type!
• Different Outfits and Modularity | The model is completely modular, you can remove or add any part you want.
Please note that:
Clothes can be taken off completely, and full-body is included. Body texture has censored and uncensored versions. Adult parts are not modeled and do not have morphs or a rig. To avoid body intersection through clothes the body is sliced into pieces. Pieces that are hidden under the clothes must be turned off. It also reduces the polycount! The phone from the pictures is not included.
• Material ID Maps for
A Material ID map is used for changing the colors of a BaseMap separately. Use the included Material Instances to change the colors easily.
• 4K Textures
• Unity project
• Unreal Engine Project
• FAQ
Need help with the model, how to contact you? Feel free to ask me any questions using the messaging system on CGTrader!
Can I create an NFT with your model or sell it as a VRchat avatar? No, it is prohibited to use my models for creating non-fungible tokens, or use in other blockchains. It is also prohibited to re-sell my models as a VRChat avatar, even if applying changes to them. It is also prohibited to sell images (.png, .jpg, .jpeg, etc.) of my models.
Can I use this model in Blender / Cinema4D / 3dsMax / etc.? Yes, you can. File formats such as .fbx can be imported anywhere. However, the rig and blendshapes are originally made in Maya and some software might not recognize them correctly. Unfortunately, I cannot give you support for this software because I do not have any experience with them. The only software that I support is Maya, Unreal Engine, and Unity.
My customers have reported to me that my models work in Blender.
** Does the advanced material work without the Shader Graph?** No, however, Shader Graph is included in URP/HDRP by default. For Built-in, it is necessary to install the package.
Can I request customization? Are you available for commissions? Unfortunately, I am unavailable for any kind of commission.
Thank you ~