Just a little Spidey I threw together! Modelled in Zbrush, retopologized, projected the high-poly details as a normal map on the low-poly mesh, so the actual polycount is somewhere under 10,000. Topology and UVs are somewhat clean, should be good to use for animations/any realtime stuff. Rig is decent but not perfect, the weight-painting was done automatically. Any requests, let me know! I can also post the high-poly mesh if anyone is interested in 3d printing.