
7ka
Nice!
Render Marmoset Toolbag 4
Rigged & Skinned Character in 3dsmax
Maps: 4K (4096): head, body, eyes
Unity: Albedo, EmissiveColor, Height ,Metallic, Normal, ao
Unreal: ao, BaseColor, Displacement, EmissiveColor, Metalness, Normal, Opacity, Roughness
Maps: 1K (1024): eyelashes
BaseColor, Alpha
In the model it is desirable to use a shader with a two-sided display of polygons.
Including MAX, OBJ and FBX formats.
Normal map was baked from a high poly model.
If you have any questions feel free to write me