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neilmoore-2000
As the game I'm developing is a boardgame, not computer game, the models I've purchased are primarily for their 2D aesthetic. Therefore I can't comment on the models 3D functionality, only it's aesthetic which I rate very highly!
A fantasy scifi helmet model made in blender. Has an easy in use PBR Shader and following textures:-diffuse-base color-ambient occlusion-roughness-specular-height-normal map-emission mapThe *.blend file has a lighting setup allowing you to achieve same effect you have seen in the preview renders (without these fancy UI overlays and background). I made both smoothed (subsurf modifier applied) and unsmoothed for you.