Hey guys I modelled this futuristic sci-fi sword set in blender, and painted them in substance painter. All of the textures are 2K List of the texture maps: Diffuse (2048x2048) Metallic (2048x2048) Roughness (2048x2048) Bump (2048x2048) Normal (2048x2048) Emission (2048x2048)
The emission map is black and white, white is obviously the visible, emissive parts. If you want to change the white emission, I recommend using an emission node in blender, or replacing the white color in photoshop. Uploaded file formats are: FBX, OBJ&MTL, DAE, BLEND, STL (stl is obviously not a great file format if you want to animate, or place it into your game)
Polys:
Katana: ** Verts: 1.107 Faces: 853 Tris: 1.554 **Wakizashi: Verts: 1.086 Faces: 838 Tris: 1.524 Scubbard_Katana: Verts: 648 Faces: 580 Tris: 1.124 Scubbard_Wakizashi: Verts: 808 Faces: 720 Tris: 1.380