Sci-fi Robot Character 01

Sci-fi Robot Character 01 Low-poly 3D model

Verification details of the FBX file
Files
Binary FBX
Scene
No unsupported objects
Geometry
No N-gonsNo faceted geometryManifold geometry
Textures and Materials
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description

Highly detailed, realistic 3D robot character. The model is rigged to UE4 mannequin skeleton and has customizable colors.

Polycount

Faces 35,953 ・ Tris 70,900 ・ Verts 35,840

Character does not have LOD system

4K Textures

BaseColor, Normal, Emissive, IDMap, ORM(OcclusionRoughnessMetallic)

4 Texture sets: Torso, Head, Arms, Legs

Tested with various animations

  • Advanced Locomotion System v4
  • Lyra Starter Game
  • Standard 3rd person animations

Unreal Engine 5

Key Features

  • Rigged with UE4 mannequin skeleton
  • Materials with easily customizable colors
  • Includes full-body mesh and modular parts

Materials

The colors of the material are configurable through parameters in material instance. A Material ID map is used for changing colors of a BaseColor >Map.

Unity

Key Features

  • Supports Built-in, URP, and HDRP
  • Fully Rigged with Humanoid Rig
  • Materials with easily customizable colors
  • Includes full-body mesh and modular parts

Materials

Materials are made in Shader Graph. There are three basic materials, one for each rendering pipeline. The colors of the material are configurable >through parameters. A Material ID map is used for changing colors of a BaseColor Map.

Blender

Key Features

  • Сontains two identical armatures, with one having a different bone orientation, making it suitable for export to UE5 and Unity. They can be easily swapped.
  • Materials with easily customizable colors
  • Includes full-body mesh and modular parts
  • two types of FBX files available: one with a material set up for UDIM textures and another with separate materials.

Materials

The colors of the material are configurable through parameters. A Material ID map is used for changing colors of a BaseColor Map.

Technical details

  • Rigged: Yes
  • Rigged to Epic skeleton: Yes
  • If rigged to the Epic skeleton, IK bones are included: Yes
  • Animated: No
  • Number of Animations: 0
  • Animation types (Root Motion/In-place): 0
  • Number of characters: 1
  • Vertex counts of characters: 70,900
  • Number of Materials and Material Instances: 5
  • Number of Textures: 5
  • Texture Resolutions: 4096x4096
  • Supported Development Platforms: Windows
  • Important/Additional Notes: in Unreal Engine textures use udims, so you need to enable virtual texture support in the project settings
zenkatar-
zenkatar-2024-08-26 14:45:07 UTC
good work
Item rating
1 0
sicksavage
sicksavage2025-03-26 21:53:58 UTC
Recommended
This guy is sinister!!!
Sci-fi Robot Character 01
$29.99
 
Royalty Free No Ai License 
Sci-fi Robot Character 01
$29.99
 
Royalty Free No Ai License 
Response 50% in 1.6h
3D Modeling
Low-poly Modeling
Lighting
Rendering
Rigging
UV mapping
Texturing
PBR modeling

3D Model formats

Format limitations
Native
  • Blender 4.0 (.blend)164 MBVersion: 4.0Renderer: Eevee
Exchange
  • Autodesk FBX (.fbx) (2 files)13.1 MB
  • UnrealEngine 5.3 (.uasset)185 MB
  • Other 14.3 MB
  • Textures 148 MB
  • PNG (.png)148 MB
  • Unity 3D (.unitypackage, .prefab)154 MB

3D Model details

  • Ready for 3D Printing
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 35,953
  • Vertices 35,840
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Mixed
  • Plugins used
  • Publish date2024-08-21
  • Model ID#5480219
Chat