
Highly detailed, realistic 3D robot character. The model is rigged to UE4 mannequin skeleton and has customizable colors.
Polycount
Faces 35,953 ・ Tris 70,900 ・ Verts 35,840
Character does not have LOD system
4K Textures
BaseColor, Normal, Emissive, IDMap, ORM(OcclusionRoughnessMetallic)
4 Texture sets: Torso, Head, Arms, Legs
Tested with various animations
- Advanced Locomotion System v4
- Lyra Starter Game
- Standard 3rd person animations
Unreal Engine 5
Key Features
- Rigged with UE4 mannequin skeleton
- Materials with easily customizable colors
- Includes full-body mesh and modular parts
Materials
The colors of the material are configurable through parameters in material instance. A Material ID map is used for changing colors of a BaseColor >Map.
Unity
Key Features
- Supports Built-in, URP, and HDRP
- Fully Rigged with Humanoid Rig
- Materials with easily customizable colors
- Includes full-body mesh and modular parts
Materials
Materials are made in Shader Graph. There are three basic materials, one for each rendering pipeline. The colors of the material are configurable >through parameters. A Material ID map is used for changing colors of a BaseColor Map.
Blender
Key Features
- Сontains two identical armatures, with one having a different bone orientation, making it suitable for export to UE5 and Unity. They can be easily swapped.
- Materials with easily customizable colors
- Includes full-body mesh and modular parts
- two types of FBX files available: one with a material set up for UDIM textures and another with separate materials.
Materials
The colors of the material are configurable through parameters. A Material ID map is used for changing colors of a BaseColor Map.
Technical details
- Rigged: Yes
- Rigged to Epic skeleton: Yes
- If rigged to the Epic skeleton, IK bones are included: Yes
- Animated: No
- Number of Animations: 0
- Animation types (Root Motion/In-place): 0
- Number of characters: 1
- Vertex counts of characters: 70,900
- Number of Materials and Material Instances: 5
- Number of Textures: 5
- Texture Resolutions: 4096x4096
- Supported Development Platforms: Windows
- Important/Additional Notes: in Unreal Engine textures use udims, so you need to enable virtual texture support in the project settings