![3D-Poly-Forge](https://img-new.cgtrader.com/avatars/10236546/small_e1f40c79-92b4-4a29-bd43-3e30e1189ec9.jpg)
Modeled in Zbrush, textured in Substance Painter. Concepting is mine, you can use this model in your games and projects with no license issues. If you need further assistance with this model, you can hire me for it. The preview and end result is a little different in terms of colors, visor is not blue, it's gray, but the model is completely the same. I've added the substance painter file for you to be able to change the colors of the helmet as you desire.
Helmet = ( 20.922 Triangles ) | Head = (16.436 Triangles ) | Suit = (23.362 Triangles )
Head has X2 Udim tile, 4096 each (PBR)
Helmet has single 4096 texture assigned to it (PBR)
It has no teeth or mouth opening, but it is compatible if you want to put teeth
Textures are embedded within blender and fbx files