Scifi girl Rigged character ready for animation and rendering
**There is also a not rigged version of this model. If you are interested, please visit my portfolio to look for it.
Only quads, uv unwrapped all parts Stripping texture paths for Maya 2020 (all texture has been in place) polycount model: face 10310 / verts 11261 / tris 20608 polycount scene: face 117410 / verts 127031 / tris 234808 Real world scale (cm) 160 approx. Simple sss material for body and face Rendering with v-ray 5 / arnold Include light rig plus render settings
Rigging
Script for default pose / Global control (scale the character) / FK-IK legs-arms / Spine twist, FK-IK spine / Face GUI (Graphic User Interface), expressions, Phonemes / Eyeblink, eyelids follow eyes / Inside mouth rig (gums, tongue) / Breast controls
Note: To export the character with animation to a game engine, select both motionSystem and DeformationSystem whole hierarchy and proceed to export. They ara under scifi_girl - main group.
Texture - Materials
All texture are jpg. and png. format. 4k resolution, except insideMouth maps which are 2k resolution. Alls materials are vray materials.
Formats
Maya 2020 - Vray 5 Maya 2020 - Arnold Fbx / Obj - Only geometry included