Low-poly model of the character Sci-Fi Girl
Use for create games of different genre like: RPG, shooter, strategy,etc.Model preferable to use a shader with a two-sided display of polygon.
Archives contained: base mesh (fbx,maya), textures, Unreal project and Unity:
Unreal:Character is rigged to Epic skeleton and have animations from Animation starter pack for tests. Also created one editional bone for open/close helmThe project also contains individual character fragments for customization.
Unity:The character is rigged for humanoid, but without animations . Also created one editional bone for open/close helm
Textures:
one uv sets 4096x4096 (main body)
four uv sets 2048x2048 (head,hair,hands,boots)
one uv sets 2048x2048 (rifle)
one uv sets 2048x2048 (jetpack)
seven uv sets 2048x2048 (all armor parts of the character)
also archive contained ID_maps for custom color shaders
Seven skin colors
Character :faces 24025verts 30496tris 43296
Rifle:faces 1999verts 1997tris 3870
Jetpak:faces 2366verts 2187tris 4330