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This is Sci-Fi character which production names is Atlas. Model ready for using in games and real-time application.
Included:
UE 4.26.2 project with UE4 (Mannequin pose, bones names and hierarchy) and UE5 (Manny pose, bones names and hierarchy) character versions, configured physics asset, color changeable materials instances.
Blender 3.4.1 file with character rig.
Substance Painter 8.3.0 project with all character textures layers.
Zbrush 2022.0.7 file with high-poly character model.
3ds Max 2022.3 file with bones and materials assigned.
Triangulated and non triangualted FBX and OBJ.
Techical notes:
Mesh:
Triangles 86,238.
Vertices 45,731.
Height UE4 Version - 1,85 m. UE5 Version - 1,81 m.
Mesh not watertight, geometry deleted on invisible parts of model for optimization purpose.
BaseColor(D), Normal(N), ORM(OcclusionRoughnessMetallic), Emissive(E), Mask(You can use them for color changing setup in your shaders).
DirectX normal map.
TGA format.
Rig:
Сreated with Auto-Rig Pro (3.67.21) in Blender.
Blender file contains two versions of character rig. First version is UE4 Mannequin rig (3 spine, 1 neck, 1 twist, similar pose). Second version is UE5 Manny rig (5 spine, 2 neck, 2 twist, metacarpal, similar pose).
If you plan to use blender version 2.93 or lower, you won't have vertex groups when you open .blend file.