
DarkStudio
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Render Marmoset Toolbag 4
Maps: 4K (4096): body
Unity: Albedo, EmissiveColor, Height ,Metallic, Normal, ao
Unreal: ao, BaseColor, Displacement, EmissiveColor, Metalness, Normal, Opacity, Roughness
In the model it is desirable to use a shader with a two-sided display of polygons.
Including MAX, OBJ and FBX formats.
Normal map was baked from a high poly model.
If you have any questions feel free to write me
Thank you for your time!