AnvarSharipov
cool work)
For games, rigged and animated . Fully compatible with Mixamo and UE Sceleton
Character rigged in Blender 3.1
Cloth simulated in UE4
6 base Mixamo animation included.
Topology optimized for games and animation.
Character consists of different object, so they can be easily replaced or removed.
The model was put in A pose .
Character's polycount (with gun) : 17254 polys; 17466 verts;
Products includes:
UE4 Assets (4.27.2) fbx; obj; blend (rigged); Textures in png: normal map pbr textures (Roughness/Metallic) + AO; emmission
marmoset toolbag scene;
Cheers!