This mecha was a part of an ongoing project, made while learning Blender's hard surface workflow, with use of hard ops and box cutter add-ons. Being envisioned as a future Tokyo government security force, it's also heavily inspired by MGS. There's one 4k texture set made in Substance Painter. I provided blend as well as 3ds max file, both with textures applied to them (eevee in blender, v-ray in 3dsmax) and as a bonus you have a substance painter file to rework textures if you like. Hope someone will find this bad boy useful, since is farely generic in design, and could have multiple uses and purposes. For any questions, you are free to contact me, I will gladly help out if I can. Also, it would be probably good to mention that you can detach almost everything in elements ( if you need his gun, or something else, it's removeable ).