Each model has 3 levels of detail: low-poly, middle-poly, and high-poly, which allows for use in production rendering (such as 3ds max, Maya, Cinema4d, Blender, Vray/Corona/Cycles, and all others), game engines (Unity and Unreal compatible), and interactive presentations, providing a choice of detail based on the LOD System principle. This insectoid monster creature model, with its slick base and sharp, insect-like legs, is perfect for use in sci-fi or fantasy game settings, animation sequences, and visual effects projects. The model's textures are PBR, Diffuse, NormalMap, and reflection/roughness/metallic, suitable for any modern rendering engine. All models are accurately unwrapped and have no overlapping UVs, with textures sized 4096*4096. Please like and comment on this model if you find it useful.