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Gravity Bot Character is made and rigged in Blender 3.
Model information:
The model is high resolution and all meshes are UV unwrapped. Each mesh has a subdivision surface modifier so it looks good when rendered. All texture are in 2K resolution.
Clean topology based on quads.
Model is completely UV unwrapped.
Texture maps:
Diffuse map
Metalness Map
3.Roughness map
4.Emission map
Rig :
The model is rigged in Blender.
FBX and Blend Files Contain Three animations.
-Idle (1-70)
-Front Movement (71-92)
-Back Movement (93-102)
Features:
PBR Textures Rigged model Animation UV Unwrapped
*Model information: *
Vertices : 6954 Feces : 6944
File types:
Blender, OBJ, FBX, STL, PLY, etc
Note: This model is not tested in Unity or other game engines.
Due to the nature of the software fbx and obj Files need some manual material rearranging.
If you have any questions Feel free to message me.