Exoskeleton linked to an animated mannequin. Full motion freedom reconfigurable actuator frame based on tetrahedrally configured, motorised wormdrive cylinders. A single-wire multispectral power/databus interconnects the motors. Turbojet power backpack, refuelable on-the-go. Full circular traction feedback sensors assumed to be mounted in the limb offloading bands. Engineered for maximum mobility in combination with maximum bodily autoadaptation and minimum space requirements.
Key skeletal parts are parented to key bones in a character. The model is heavily instanced from reference details. Elements are rigged with motion controllers, Skin, Skin Wrap.Note: this model uses advanced rigging features of Max and is not easily convertible to 3D engines like Unity nor to simple FBX-like rigging (would need replication of a Max-like alignment controller)
Reflections are HDR based. Model uses standard Max materials, rendered in scanline mode. Materials include specular and bump maps. Mannequin is mapped procedurally and fully rigged.Layered PSDs included for customisation of the textures.This model has a complex rigging setup and is not advisable for inexperienced Max users.
Concept and design by the artist.3D Studio Max 9 file.