![elexheart](https://img-new.cgtrader.com/avatars/5179064/small_fd34b8a5-8914-4ef3-a457-5d7fad810270.jpg)
VIDEO PREVIEW: https://youtu.be/5mDX3j4HV1M
Introducing our latest update (ver 1.3) for a Cyberpunk game-ready rigged character (and a free katana!) This pack now contains more features and improvements than ever before, making it the perfect addition to any UE project. IT DOES NOT CONTAIN THE UNREAL ENGINE PROJECT FILE, but all the source files instead!
In case you want to buy the Unreal Engine 5 Project, please go to the Unreal Engine Marketplace link HERE (https://www.unrealengine.com/marketplace/en-US/product/20ee09c37b654cd98f22de58886352cc). In this description, you'll find all updates that are applicable to the .fbx and all other source files. All the major updates were made with UE5 in mind, so in case you want to check them please visit the link over there.
What's new in this update:
The character is now fully compatible with any UE standard asset, and can even share the same skeleton with Manny! We've reduced the number of textures used, with generic textures now using smaller sizes for improved performance. Added 83 morph targets to the character for facial expressions (and removed the facial bone rigging) Fixed numerous geometry issues
She has facial, hair and cloth rigging for those who want to animate it using physics animation (RigidBody/AnimDynamics or similar).
She's customizable. You can change her hair color, some of the materials to other properties (like changing the silver border to neon, gold, or other PBR material) and much more.
She has different master materials for Skin, Cloth/Armor, Eye, and Hair. The textures are customizable, so the master material should work with any assets you like.
In addition to all of these exciting updates, we've also made significant improvements in our previous update (ver 1.02), including better weight painting, bone hierarchy, a totally reworked freebie asset, and more.
Overall, this character and katana pack is the perfect addition to any UE project. It's versatile, customizable, and designed with both ease of use and high-quality results in mind.
RELEASE NOTES
Version 1.03
The character now completely matches the UE4 Mannequin standard. That includes Bone hierarchy, bone rolls, IK inclusion, and more. All textures were revised to reduce the count of useless textures and improve overall performance. Added a set of 83 morph targets to the character (ARkit, Tongue twists, and Phonemes) Reworked completely the Peacemaker Katana. Reduced geometry, fixed UV problems, re-textured, and now the asset only uses a single material! (Sharing same master material as EvelynnV2 clothes) Further Improvements on the weight painting of the character.
Contact Information: • Artstation: https://www.artstation.com/eatmylazer • Facebook: https://www.facebook.com/henrique.sales.1650/ • Twitter: https://twitter.com/eatmylazer
Support me on Patreon!
Technical Details
Rigged: Yes
Rigged to Epic skeleton: Yes
IK bones are included: Yes
Number of Morph Targets: 83
Number of assets: 2
Vertex counts of characters:
Evelynn
Vertices: 124622
Tri: 173007
Cyberpunk Katana
Vertices: 5018
Tri: 6439
Number of Materials and Material Instances:
Evelynn: 26 Katana: 1
Number of Textures: 103
Texture Resolutions: 512x512 to 4096x4096