.FBX.OBJThe textures are in the .zip archive. Textures 2048/2048.Normal map1 - OpenGL.Normal map2 - DirectX.Albedo/AO/Metalness/Roughness.If the roughness and metallicity look too shiny, uncheck sRGB.The units of measurement are metric.Ready to use Unreal Engine 4.
size:2m
vertex/triangle - 8072/16088