JewelryCapital
Great!
Render Marmoset Toolbag 4
Maps: 4K (4096): head, body, eyes, cyber_eyes, pistol
ao, BaseColor, EmissiveColor, Metalness, Normal, Roughness
Maps: 4K (4096): eyelashes
BaseColor, Alpha
Maps: 4K (4096): hair
albedo, gloss, specular, Alpha, Normals
In the model it is desirable to use a shader with a two-sided display of polygons.
Including MAX, OBJ and FBX formats.
Normal map was baked from a high poly model.
If you have any questions feel free to write me
Thank you for your time!