Cyberball flock: unreal engine 4.26 - 5.0 character, monster, minion, companion or just a decoration
Balls acts as one big ball. can roll, jump and do other things. also can be in relaxed state that allows balls move-roll individually. Can be used as character, minion, companion, enemy, weapon, robo-parasite or even decoration of sci fi interiors. also have potential for robotic puzzle games.
backstory:CyberBalls are small individual balls that shares (or creates) a collective ai. This upper mind is also recognizes itself as a big ball. (so predictable) They can roll as big ball or can relax their magnetic connections and can move as individs. in both cases they are very usefull for many things. from assasinations to espionage they can do many different tasks. Also they can be a good helpfull companion or a terrible hacker-parasyte for other robot.
important to know:
Features:
Rigged: Yes
Rigged to Epic skeleton: No
Animated: Yes
Number of Animations: 28
Animation types: In-place
Number of characters:1
Vertex counts of characters: 13200
Number of Materials and Material Instances: 1 advanced material and instances for it.
Number of Textures: 4 ball textures (per skin. there is 2 skins already) . 10 gradients. 1 wireframe. 1 wall info.
Texture Resolutions: 2048x2048
Tested on: Windows 10