Optimized 3d model with for games and animation
In the Blender file, the metric system is configured for export to Unreal Engine! If you need a standard export, correct the metric system in the project to the standard one.
Unreal Engine
Realistic Game ready 3d Cyber Zombies model for Games or video clips.Animation. Control Rig. Easy retargeting!
Easily create your own animation or edit the finished one with Control Rig!Full compatibility with Epic Skeleton UE5 version.
Video presentation: https://www.youtube.com/watch?v=xGf7h3onvFE
The character was configured using Control Rig The character is fully rigged and retargeted to Epic's humanoid rig (UE5 version).
A short video tutorial on Control Rig and Animation editing: https://www.youtube.com/watch?v=pN7l6O-4xZ0&t=7sControl Rig tutorial: https://www.youtube.com/watch?v=vhgPUnby1JY
The model contains 11 animations
I recommend that you restart the animation using the Control Rig (see the video on the links) if you are not satisfied with the re-targeted animation and want to improve it and use additional bones.
Note! To use Control Rig, activate the Control Rig plugin!
correction of fingers (a common problem when retargeting animation);
correction of deformity in the areas of wrist rotation (a common problem);
Watch the video lesson at the link. There I showed how I fixed a bunch of errors with the help of Control rig.
Technical Details
2K Textures - Eyes; _
Rigged: (Yes);
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes);
Animated: (Yes);
Number of Animations: 11;
Animation types (Root Motion/In-place): yes;
Number of characters: 1;
Vertex counts of characters: 64,895;
Number of Materials and Material Instances: 6 and 9;
Number of Textures: 32;
Texture Resolutions: (4096x4096 - Body, Clothes; 2048x2048 - Eyes);
Supported Development Platforms: