CYBER ASTRONAUT-F Rigged for Unreal Engine - Unity - MIXAMO

CYBER ASTRONAUT-F Rigged for Unreal Engine - Unity - MIXAMO 3D model

Verification details of the FBX file
Files
Binary FBX
Scene
No unsupported objects
Geometry
No N-gonsNo faceted geometryManifold geometry
Textures and Materials
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description

CYBER ASTRONAUT-F made in Blender 3.0 Light setup in Cycles. Ready for your Personal Websites, Movies, TV,advertising, etc.

File format:

Blender 3.0(Cycles ) Works with any blender version 3.+ (3.0.1, 3.1.0 ... )

FBX ( including materials)OBJ (including materials)

Textures:environment map and logo textures included

Rigging:

Auto-rig pro 3.68 ready to animate, remapping for motion capturing (MIXAMO, ROKOKO, UNREAL etc) and export to Unreal Engine and UNITY

You can Free download the remap preset files here: https://drive.google.com/file/d/1_Csckt90W_6zZ3gFzJ0mrv1P8sbIyK5M/view?usp=sharing

Render:

Blender Cycles 3.0

Lights and Render setting are included in the Blender

Just open and render.logo and environment textures included

Tutorial:

How to export to unreal engine and unity tutorial link: https://www.youtube.com/watch?v=WG7-OQG1cOI

Robinson17
Robinson172025-01-15 20:27:20 UTC
Awesome work....
BlenderZone
BlenderZone2025-01-15 20:56:10 UTC
Thanks!
Item rating
1 0
L
luke-5091b42024-11-14 17:30:03 UTC
Recommended
UPDATE: The seller reached out to me and was able to help figure things out! When I try to export the model to fbx with, our without the rig, I get this error: Python: Traceback (most recent call last): File "C:\Program Files\Blender Foundation\Blender 4.2\4.2\scripts\addons_core\io_scene_fbx\export_fbx_bin.py", line 3519, in save_single fbx_objects_elements(root, scene_data) File "C:\Program Files\Blender Foundation\Blender 4.2\4.2\scripts\addons_core\io_scene_fbx\export_fbx_bin.py", line 3313, in fbx_objects_elements fbx_data_mesh_elements(objects, me_obj, scene_data, done_meshes) File "C:\Program Files\Blender Foundation\Blender 4.2\4.2\scripts\addons_core\io_scene_fbx\export_fbx_bin.py", line 1400, in fbx_data_mesh_elements raise RuntimeError("UV layer %s on %r has invalid UVs containing NaN values" % (uvlayer.name, me)) RuntimeError: UV layer UVMap on bpy.data.meshes['Cylinder.029'] has invalid UVs containing NaN values I don't have auto rig pro, which might be the problem. If so, that kinda sucks because it's a $50 plugin. The only included FBX that Blender recognizes is one labeled 'untitled' which isn't rigged and none of the textures are included. There's another one labeled ASTRONAUT but it always just ends up freezing my project in Unreal Engine, which is surprising because I have a professional grade PC that I use to run much more complicated stuff. Overall, disappointed and confused.
CYBER ASTRONAUT-F Rigged for Unreal Engine - Unity - MIXAMO
$12.35
 
Royalty Free No Ai License 
CYBER ASTRONAUT-F Rigged for Unreal Engine - Unity - MIXAMO
$12.35
 
Royalty Free No Ai License 
Response 86% in 0.4h
3D Modeling
Lighting
Rendering
Rigging
Skinning
UV mapping
Texturing
Shaders
Particles
Post Production
Animating
Grooming

3D Model formats

Format limitations
Native
  • Blender (.blend)35.4 MB
Exchange
  • OBJ (.obj, .mtl)35.4 MB
  • PNG (.png)35.4 MB
  • JPG (.jpg)35.4 MB
  • Autodesk FBX (.fbx)35.4 MB

3D Model details

  • Publish date2024-10-23
  • Model ID#5598928
  • Animated
  • Rigged approved
  • VR / AR / Low-poly
  • PBR
  • Geometry Polygon mesh
  • Polygons 210,400
  • Vertices 0
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Mixed
  • Plugins used
  • Ready for 3D Printing
Chat