This model contains NO UVS. It instead utilizes triplanar procedural textures for shading of some objects. Most hard surface elements utilize bevel shader node to simulate rounded edges. The blender scene has all textures used packed into the .Blend file. The beta cloth material is UVed and has fabric detail mapped onto it. Lighting as in the render preview is not included. Geometry is mostly polygonal. Cloth element simulated in Marvelous Designer. You can use this asset for concept art. It's NOT optimized for game or production work.
Formats: Blender 2.83Animated : NoRigged : NoVR / AR / Low-poly : NoPBR : Yes, procedurally shadedGeometry: Polygonal Polygons: 4,000,000Vertices: 3,162,800 Textures: Decals and grunge textures packed in fileMaterials: YesUV Mapping: Triplanar (blended box map)Unwrapped UVs: NoRenderer used: Cycles