A
2016-02-10 12:58:35 UTCalexaendergfx
awesome design
A cartoonish spaceman. Most materials and shaders are procedural, including Subsurface Scattering Skin shaders. Note that the base polygon count reflects the unsmoothed model. Created and rendered (mental ray) in 3ds max 2011.You gotta buy this, he's got rockets on his boots.