This can be used a robot or a suit, because it is made up of carbon fibre plates and kevlar, which hides whatever is inside. It is fully riged, and the carbom fibre is paired to the nearest bone, an individual objects. The head, hands and knees are made from a dark ceramic material, its glossy, but has a normal map that provides some roughness. the scene is lit with a hdri image to show lighting under realistic conditions. the body is made from an iron man blueprint, after making the base, I used a common retopology method to make plates. The mesh is game ready as it is not sculpted, so no full retopo was necesary. the preview images were rendered in cycles, and there is one image showing the bone structure. All materials are principled shaders, made in blender 2.8, all textures have normal maps plus roughness maps.