Unique Photorealistic Transformer Model. Ready to use.
All many objects named.
Layer management.
Many, many, many, many, many, many, many labor hours.
No plugins required.
Very low price.
(some preview images are 1200 x 1200; click to expand)
(model has good animation speed, very realistic, but watching on the website may cause it to slow)
Diffuse, bump, and reflection maps.
Transformation and inverse transformation.
Long walking and running sequence.
Not visible in previews but he kneels and stands.
Unusual rig but animatable.
A frame takes some minutes to render due to raytrace materials, lights and hdri refelection maps, but all that can be changed.
Ready to render.
Approved by VC Standards
When opening or rendering the file, if it says missing external map just ignore it. It´s a bug.
Notes: When you open the file, choose adopt gamma and lut settings, if asked.
Only .max format provided for now.
If you have any questions, feel free to contact the site administrator.Thank you.
IMPORTANT FBX WARNING:
The FBX file should be placed inside the max folder containing all maps. You really need to download the native max zip file.
The FBX exported file has the same animation, but most of the animation controllers disappear (IKs are lost), and all the bone´s animation frames are keyed. You can, however, rotate the bones and objects. Also, the materials are not applied to objects, but you can apply them manually and the map will show up correctly because all the mapping coordinates are saved.
Some controllers seem to have been converted into objects, but I think you should not delete them because they still control objects, so just make them invisible or non-renderable, or delete most of their polygons.
Finally, the export somehow pushed bumblebee´s lower door grabbers out a bit; you can delete the excess geometry or move them in a bit without affecting the lower door parts.