===> GENERAL:This 3d model is a helmet for a character like robots or warriors. It is modelled as a poly mesh for subdivision for example with Turbosmooth in 3ds Max and as a low poly mesh for games.
===> GEOMETRY:The object is modelled in 3ds Max with and consists largely of quads. The helmet is one mash with three faceID groups for the different materials.The download includes also the LowPoly glTF version.
===> RIGGING:This object contains no rigs.
===> UVs:The whole geometry is flat unwrapped in one atlas with no overlapping UVs.
===> MATERIALS / TEXTURES:For this mesh I used just procedural materials and maps like VrayCarpaint2 and VrayDirtMap. So for this object no textures are provided.
---> RENDERINGS:For the renderings here, I used Vray 5 update 1.2.
---> FORMATS:Max (2022,2021,2020,2019) / FBX (Low,Med,High) / OBJ (Low,Med)LowPoly glTF with textures