Variant of the biomechanical mutant character, the project has 2 skeletons for ue4 and ue5In the project, 2 rig!.
1 - dummy skeleton for ue 4
2 skeleton for ue 5 manny quinn skeleton
Modular model with many variations
Also, for convenience, I duplicated the animations for both skeletons
also in project 3 recruitment of unique textures
recruitment of animation;
monster:
6x attack1x Dying2x hit6x idle1x Jumping1x monster_Left_Walking1x monster_Right_Walking1x monster_Walk_Back1x rage1x run1x walkingsword:
4x attack1x hit2x idle1x run1x walking1x Walk Back1x Walk Left1x Walk Rightinteraction:
1x idle1x Agreeing1x anger2x disturbance1x hand wave2x talkRigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Extra bone; unrealJaw_M, unrealEye_M, unrealEyeEnd1_M
Animated: (Yes)
Number of Animations: 42
Animation types (42/0):
Number of characters: 1
Vertex counts of characters: 34765
Number of Materials and Material Instances: 8/8
Number of Textures: 30
Texture Resolutions: ( bodi x4096 armor 4096 sword 2048)
Supported Development Platforms:
Windows: (Yes)