
> Demon god character variant for the game, the project has 2 skeletons for ue4 and ue5In the project, 2 rig!.
1 - dummy skeleton for ue 4
2 skeleton for ue 5 manny quinn skeleton
Modular model with many variations
Also, for convenience, I duplicated the animations for both skeletons
also in project 3 recruitment of unique textures
recruitment of animation;
rifle animation;
5x attack
1x death
2x hit
2x idle
6x walking
sword animation;
6x attack
1x hit
2x idle
2x run
5x walking
1x death
1x rage
monster animation;
3x attack
2x hit
2x idle
1x run
4x walking
1x death
2x rageRigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Extra bone; cleaver, rifle, stem, clip, clip1, clip2, clip3
Animated: (Yes)
Number of Animations: 48
Animation types (48/0):
Number of characters:1
Vertex counts of characters: bodi x28336, rifle x10688
Number of Materials and Material Instances: 9/9
Number of Textures: 27
Texture Resolutions: (bodi x4096 armor 4096 rifle x4096 it is possible to reduce it to the value you need)
Supported Development Platforms:
Windows: (Yes)
Documentation: Link (or a description of where users can find) the documentation
Important/Additional Notes: No