biomechanical alien creature, there are 2 skeletons in the project for ue4 and ue5In the project, 2 rig!.1 - dummy skeleton for ue 42 skeleton for ue 5 manny quinn skeletonAlso, for convenience, I duplicated the animations for both skeletonsalso in project 3 recruitment of unique texturesrecruitment of animation;flight animations: 7idle x 2move x 2beack x 1left x 1right x 1monster animations: 14attack x 4death x 1hit x 1idle x 2Left Walking x 1rage x 1Right Walking x 1run x 1walk x 1Walk Back x 1rifle animatio: 16Aim To Down x 1attack x 2attack run x 1death x 1idle x 2run x 2Left Walking x 1Right Walking x 1walk x 1walk attack x 3Rigged: (Yes)TECHNICAL INFORMATIONRigged to Epic skeleton: (Yes)Rigged to Manny Quinn skeleton: (Yes)If rigged to the Epic skeleton, IK bones are included: (Yes/No)Extra bones: unrealmanipulatorR_R, unrealmanipulatorR_L, unrealballoonR_R, unrealballoonR_LAnimated: (Yes)Number of Animations: 37Animation types (37/37):Number of characters: 1Vertex counts of characters: 19737 rifle 3977Number of Materials and Material Instances: 10/10Number of Textures: 30Texture Resolutions: (armor x 4096 bodi x4096 rifle x4096)