Axe model made with subdivision geometry so you can go from really low poly count to very high depending on the viewing distance and the needs for your game (You can create different LODs) , the model is made out of 10 pieces with a single texture set, the textures provided are basecolor metallic, roughness, normal, height, and emissive (PBR workflow), provided in 8k, 4k, and 2k sizes, the model was tested in both unreal engine and unity with no noticable issues.