beetle sci-fi character variant for the game, there are 2 skeletons for ue4 and ue5 in the project In the project, 2 rig!.
1 - dummy skeleton for ue 4
2 skeleton for ue 5 manny quinn skeleton
Also, for convenience, I duplicated the animations for both skeletons
also in project 4 recruitment of unique textures
recruitment of animation;
Rifle
2x attack
3x idle
1x block
1x death
3x run
2x Transition
2 x walking attack
4x walking
Sword
5x attack
1x death
2x idle
1x Impact
1x run
4x walking
Monster
3x attack
1x death
2x hit
2x idle
2x rage
1x run
4x walking Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
additional bones: (unrealswordL_L, unrealswordR_R, unrealrifle2_R)
Animated: (Yes)
Number of Animations: 47
Animation types (47/0):
Number of characters: 1
Vertex counts of characters: 20325
Number of Materials and Material Instances: 13/13
Number of Textures: 39
Texture Resolutions: (bodi x4096 head x2048 rifle x2048 sword x2048)
Supported Development Platforms:
Windows: (Yes)
Documentation: Link (or a description of where users can find) the documentation
Important/Additional Notes: No