Gliomorph is a humanoid creature character inspred by fungal structures. Gliomorph was created via a high-poly sculpt to game-ready model retopologization and projection method. Gliomorph is rigged to the Epic Skeleton and compatible with all animations available on the UE4 marketplace. Gliomorph was textured with PBR methods and all textures are 4096x4096 resolution.
-FBX and TGA Package-Number of Characters: 1Triangles: 12828Vertices: 7761LoDs: NoneNumber of Textures: 6Resolution of Textures: 4096x4096
-UE4 Package-Number of Characters: 1Scaled to Epic Skeleton: TrueRigged to Epic Skeleton: TrueNumber of Meshes: 1Collision: Yes, custom Physics AssetTriangles: 12828Vertices: 7761LoDs: NoneNumber of Master Materials: 1Number of Material Instances: 4Number of Textures: 6Resolution of Textures: 4096x4096