This Alien Creature 3D model is made in Blender. It has clean topology, non overlapping UVs. It is rigged, skinned and rendered in Cycles.
General Information :
Clean quad topology
Non overlapping UVs
The model is about 1.8 meters or 5 feet 10 inches tall
All the objects in the scene, including the mesh, materials and textures are properly named, instead of using the default names
It is rigged and skinned
No special plugin needed
The scene has lights and cameras
Rendered in Cycles
File Formats:
Blender (.blend)
FBX
GlTF binary (.glb)
Geometry:
Total polygon count of the 3D model excluding the backdrop, with the Subdivision Surface modifier turned off : 57896 faces, 58820 vertices.
Textures:
The Displacement maps are in .exr format and all other textures are in .png format. The textures have the following resolutions:
Body : 8192 x 8192 px ( Albedo, Displacement, Normal, Roughness, Translucency )
Eye : 2048 x 2048 px ( Albedo, Displacement, Normal )
Teeth : 4096 x 4096 px ( Albedo, Displacement, Normal, Roughness, Translucency )
Besides these textures mentioned above, some additional texture maps like mask textures for the eyes are also included.
Rig:
The rig has the following features:
The rig contains both IK and FK controls
Controls for the face
Rig layers to hide and un-hide the controls
The facial expressions shown in the previews are saved as Pose Assets and can be accessed through the Pose library
The model has corrective shape keys to make better deformations
Hope you like it. Thank you!