The white helmet here is modeled on Maya 3D, the uvs are non overlaping and the textures were edited with Adobe Photoshop C.C this one is the first of various projects I have been doing lately. The final look was given with NukeX, the resolution is set to 1280px X 720px but you are free to change it into the preferences you want.
The file is composed of:
Maya Scene: you'll need at least Maya 2017 to open it
OBJ, MTL and FBX helmet formats
The helmet's textures
All the images shown in this productThe only thing you have to do is open the scene file, create a project window, save the textures in the source images folder, assign the shaders to the meshes and set the textures you have already saved. Since the uvs are already done, you can import them inside Photoshop and make your own textures
Note:
This doesn't contain neither the PSD file nor the NukeX script. Plase don't hesitate to give me a touch and I'll share you both files
The project was rendered with Arnold 5 with high sampling values