Here you will find a Roman soldier with the rank of Centurion.
Fully textured, rigged, and with fully functional nCloth properties so you can start animating, simulating, or rendering your content right away. The scene is rendered exactly as seen in the images, without any adjustments to lighting conditions, shaders, or textures.
The model works with HumanIK and has an additional face rig with controls for eyes, eyelids, jaw, eyebrows, cheeks, mouth, lips, teeth, and tongue. There are also controls for the sword (Gladius), knife (Pugio), spear (Pilum), shield (Scutum), and Vine staff. Even the helmet bush (Crista) and the small rings on the swords have controls. The helmet bush is available in two variants, across and along with the helmet. All these accessories can be assigned to the HumanIK controls and adjusted with the additional controls for proper positioning.
Furthermore, here on the page you will find a series of 360 animations that show how the nCloth reacts to any kind of movement. Normally, you don't need to adjust the properties of the nCloth objects at all. They should work for both fast and slow movements, but of course can and must be adjusted to achieve satisfactory simulation behavior. The animations themselves are not included in the delivery packages.
I hope you have fun with the model.