|| Cartoon Character with High Quality IK Rig ||
*** MAIN ***
Originally created with Blender
This model can be used in commercial projects and there is no requirement to give credit
The Polygon & Vertices totals represent the mesh without subdivision
In the .blend file you can choose to switch arms and/or legs to FK and you can add/hide elements fron the armature data panel (e.g: you can choose to hide FK bones of the legs/arms)
*** SPECS ***
This model has a high quality rig, it was thoroughly tested and it is ready to create complex movements/face expressions
The body material is based on a diffuste texture with 4096 x 4096 resolution
No addons or plug-ins needed
The mesh has a clean geometry based on loops & 'only' quads
The mesh can be subdivided according to your needs, subdivision surfaces methods like Meshsmooth or Turbosmooth are perfectly working
No creases used so the subdivision can be done exactly in the same way in any other 3D Software
The mesh has a clean and well distributed UV Mapping (without overlapping)