P
primalweapon
i didnt realized it included one with a ponytail.
nice job
The texture was created in zbrush using fiber mesh (zbrush file included)if you wanna create your own texture with fibermesh and want to render itjust press pbr render button and export render passes(->render->PBR RenderPass->Mask)to create albedo ->Document->Export
Textures Specular/Glossiness 2048x2048tga
polycount: vertices 14,282 polys 7,102 triangles 14,204.
Rendered in marmoset toolbag.
The archive contains:
marmoset toolbag scene file
blender file
zbrush texture file
Folders:
(Meshes):
hairstyle_bun.obj,hairstyle_bun.fbxhairstyle_tail.obj,hairstyle_tail.fbx,head.obj.
(Texture):
albedo.tgaalpha_map.tgaglossiness_map.tgabase_color.tganormal_map.tgaspecular_map.tgabruenette_albedo.tgaDark_color.tgaBlonde_texture.tga