![bolto](https://img-new.cgtrader.com/avatars/6374745/small_f630d537-03bd-4fb9-b6b4-3f5d9944e7f4.jpg)
In the project, 2 rig!.1 - dummy skeleton for ue 42 skeleton for ue 5 manny quinn skeletonAlso, for convenience, I duplicated the animations for both skeletonsalso in project 3 recruitment of unique texturesrecruitment of animation;4x attack1x Death1x hit2x idle1x Left Walking1x rage1x Right Walking1x run3x Walking1x Walk_BackRigged: (Yes)Rigged to Epic skeleton: (Yes)If rigged to the Epic skeleton, IK bones are included: (Yes)Animated: (Yes)Number of Animations: 16Animation types (16/16):Number of characters: 1Vertex counts of characters: 18344Number of Materials and Material Instances: 3/3Number of Textures: 11Texture Resolutions: (bodi x 4096)Supported Development Platforms:Windows: (Yes)Documentation: Link (or a description of where users can find) the documentationImportant/Additional Notes: No