Modelled/Retoplogized
The UV unwrap for the textures was done through the smart UV project, so it is not the cleanest unwrap. But everything else should be great.Every component is a separate object parented to the base mesh, so it should be easy to manipulate and separate if needed.
Note: The skin and eyes were done through procedural shaders, if the shaders do not show up, let me know and i will send a screen shot of the shader nodes
This is my first character model, so let me know if there's anything i missed on the download files.
There's 2 versions of the blend file available, one from the first youtube video, and the one used in the 2nd video
Thanks!