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The mask of the dragon priest from the game The Elder Scrolls V: Skyrim made in the Blender.
The number of polygons - 1100
Quad-based topology Single mesh object Single material Single UV set per model UV seams hidden in less visible areas
Textures:
PBR Metalness workflow Square textures, 2048x2048 BaseColor, Roughness, Metalness and Normal maps OpenGL tangent space Normal map