Cartoon Beaver Character

Cartoon Beaver Character 3D model

Verification details of the FBX file
Files
Binary FBX
Scene
No unsupported objects
Geometry
No N-gonsNo faceted geometryManifold geometry
Textures and Materials
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description

Hello, let us present to you our model of a Cartoon Beaver Character.

This is a high quality 3d asset created with extra attention to details and with aim to achieve high quality results in any rendering project. Only Quads geometry, fully unwrapped and textured, correctly scaled 3d model that is ready to be merged into your scene.

Main features:

  • Originally created with 3ds Max 2020 and rendered with Vray 4.30.01;
  • Model is prepared for subdivision;
  • Instanced subdivision modifier applied for all elements;
  • Detailed and clean mesh geometry;
  • System units used centimeters;
  • Model is fully textured with all materials applied;
  • No special plugin needed to open the scene;

Textures provided:

4096x4096px:

  • basemap
  • reflection
  • normal
  • roughness

Scene setup :

  • 1 camera
  • 9 Vray lights

Special notes:

Scene and rendering settings for Vray with all materials applied to objects are included just in max file;FBX and OBJ does not contain materials, subdivision lvl 0;

Item rating
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Cartoon Beaver Character
$75.00
 
Royalty Free No Ai License 
Cartoon Beaver Character
$75.00
 
Royalty Free No Ai License 
Response - % in - h

3D Model formats

Format limitations
Native
  • Autodesk 3ds Max 2020 (.max)106 MBVersion: 2020Renderer: V-Ray 4.30.01
Exchange
  • OBJ (.obj, .mtl)105 MB
  • Autodesk FBX (.fbx)483 KB

3D Model details

  • Publish date2023-08-07
  • Model ID#4689935
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Polygon mesh
  • Polygons 7,300
  • Vertices 7,424
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Ready for 3D Printing
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